GPU Audio have announced a partnership with Vienna Symphonic Library which will see the renowned sample library developer utilise GPU Audio’s processing technology to power their MIR Pro 3D convolution reverb software. The upcoming launch will mark the first in a series of third-party plug-in releases, all of which will allow users to run audio processing plug-ins on their computers graphics cards, expanding their system’s power and freeing up CPU resources.
VSL’s MIR Pro 3D is an advanced convolution reverb that allows incoming audio signals to be placed anywhere within a modelled room, offering control over both instrument and virtual microphone positions with an intuitive graphical interface. It is capable of operating in a wide range of formats from stereo through to multi-channel immersive formats, and also integrates with the company’s Vienna Ensemble Pro instrument/plug-in hosting and mixing software.
Recognising that convolution processing is a very CPU-intensive process, and sessions with large track counts can lead to reverb processors utilising a huge number of individual impulse responses (especially so when mixing in immersive formats with higher output channel counts), the companies say that providing users with the ability to offload some processing from their CPU can lead to significant performance improvements.
Compatibility
GPU Audio plug-in’s are currently compatible with Nvidia and AMD graphics cards, and support has recently been extended to the built-in GPU cores in Apple’s latest M1/M2 processors.
Availability
The release date for the GPU-powered version of MIR Pro 3D is yet to be announced.